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MenteR
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PostSubject: Interviewing the BMS Team   Sun Sep 16, 2007 1:25 am

Well some of the following were already questioned, then just a short number of doubts are considered like "new". But anyways, that's a great thread for the curious and the not-informed people. Note that this interview is allowed by the BMS Team to be posted here. The questions have been asked from me (MenteR) to Raminator, a member of the BMS Group.

MenteR: Well first one: will xen stuff be revealed for the public? Or will we need to wait for the release of BMS?
Raminator: No, we're not releasing any media from any of the Xen chapters.

MenteR: What's the release date of the game?
Raminator: We don't know.

MenteR: 2008 maybe?
Raminator: We don't know.

MenteR: Well that's ok, do you guys have any project in mind like Black Mesa: Opposing Force, or will this be just a dream for the fans?
Raminator: No, we don't have any plans to do anything once we finish Black Mesa.

MenteR: Are you guys still accepting people in the team for web designing and stuff?
Raminator: No, we've already got our web design covered.

MenteR: And what about other jobs?
Raminator: We're currently on the lookout for level designers and character artists.

MenteR: Are you guys going to modify the G-Man?
Raminator: No, he'll be the same as he was in Half-Life 2.

MenteR: What about his voice? Same as in HL1?
Raminator: No, it would be illegal to redistribute files from Half-Life with the mod.

MenteR: Then will guys be doing your own voice acting?
Raminator: We have a team of nine talented voice actors who are bringing our dialogue to life.

MenteR: The Security Guards are going to be shown or will they be hidden just like Xen stuff?
Raminator: No, you'll be seeing our security guards before the mod is released.

MenteR: And the gun sounds? You will use some from Half-Life 2 or the whole sounds are going to be made by the team?
Raminator: All of our weapons have completely new sounds.

MenteR: Does that applies to the monsters? Headcrabs, Zombies, Vortigaunts...
Raminator: The NPCs that we're bringing across from Half-Life 2 (the headcrabs, barnacles, etc.) will use the Half-Life 2 sounds, but our new NPCs (human grunts, zombies, etc.) will use new sounds.

MenteR: In Half-Life, the Headcrab has original teeth from Gornach's Lair. Is this going to featured in BMS?
Raminator: Our headcrab is exactly the same as the headcrab in Half-Life 2.

MenteR: How much models will the common zombies have?
Raminator: There are scientist zombies, security guard zombies, and human grunt zombies.

MenteR: The Vortigaunt Slave will be the same as seen in HL2 Nova Prospekt?
Raminator: More or less.

MenteR: What about the train chapter (On a rail)? Is this going to be longer than the expected? Or shorter?
Raminator: It will be more or less the same.

MenteR: Are the Hgrunts going to be stronger than the Combine Soldiers?
Raminator: They'll be just as challenging as they were in Half-Life.

MenteR: Are we going to need to pay for BMS?
Raminator: Nothing - it's a free mod.

MenteR: How much space is it going to occupy on my HD?
Raminator: We're estimating it will be about 4-5 GB.

MenteR: Are you guys thinking about making a x360 version?
Raminator: No. The developer kits for the XBox aren't publically available, anyway.

MenteR: Is (Are) there any additional weapon(s) that wasn't included in Half-Life 1?
Raminator: No.

MenteR: For finishing it: Barney (the real one from hl2) Eli, Kleiner, Mossman and Breen, are going to be featured in BMS?
Raminator: Not per se, but there will be models that will look like younger versions of some of the more major characters.

MenteR: Thanks for the interview Raminator. Have a good luck in your project.
Raminator: Thanks.

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Last edited by MenteR on Sat Jul 19, 2008 8:17 pm; edited 1 time in total
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PostSubject: Re: Interviewing the BMS Team   Wed Feb 20, 2008 12:37 pm

oO I wish you could kill G-man in BM:S
He was always being a bitch, to me, and when I died in any of the hl's I imagened him laughing crazy at me. lol!
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PostSubject: Re: Interviewing the BMS Team   Sun Feb 24, 2008 1:32 am

Quote:
MenteR: The Security Guards are going to be shown or will they be hidden just like Xen stuff?
Raminator: No, you'll be seeing our security guards before the mod is released.

YESS !! I CAN'T WAIT TO SEE HOW GUARDS WILL LOOK !! :DD

Quote:
MenteR: How much models will the common zombies have?
Raminator: There are scientist zombies, security guard zombies, and human grunt zombies.

FUCK YES !!

Quote:
MenteR: How much space is it going to occupy on my HD?
Raminator: We're estimating it will be about 4-5 GB.

Nooo !! Too big, how I will download this ????? That will took me 10 weeks to download
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HiddenFang
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PostSubject: Re: Interviewing the BMS Team   Tue Feb 26, 2008 11:46 am

Quote:
Nooo !! Too big, how I will download this ????? That will took me 10 weeks to download

Tell me about it..... Shocked
My Pc probably wont be able to handle BM:S right now so that sucks
I may have to get a new processor soon and that is going to cost me Sad:
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PostSubject: Re: Interviewing the BMS Team   Fri Mar 07, 2008 9:05 pm

Sounds really cool.

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PostSubject: SWEET   Fri Jun 20, 2008 4:45 pm

lol! I cant believe that they are going to even make the Barney and Human Grunt zombies..... I remember a few months ago i was scanning their forums and they where saying in the one " we are not going to make the Barney or Human Grunt Zombies " but then again it was like 12am when i read that so the lack of sleep could have made me see things aww well cant wait to kill the new zombies lol!
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PostSubject: Re: Interviewing the BMS Team   Sat Jun 21, 2008 1:42 pm

MenteR wrote:

MenteR: How much space is it going to occupy on my HD?
Raminator: We're estimating it will be about 4-5 GB.


O_0

More or less 3 or 4 days of download in my PC O_0
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PostSubject: Re: Interviewing the BMS Team   Sat Jun 21, 2008 10:27 pm

I want more interviews!!! 3 or 4 hours here. xDD
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PostSubject: Re: Interviewing the BMS Team   Thu Jul 10, 2008 5:35 pm

cool nice job man.
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PostSubject: Re: Interviewing the BMS Team   Sun Aug 24, 2008 7:36 pm

[quote="griveos"]
MenteR wrote:
MenteR: How much space is it going to occupy on my HD?
Raminator: We're estimating it will be about 4-5 GB.


HOLY FUCKING SHIT! THAT IS TOO BIG!
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MenteR
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PostSubject: Re: Interviewing the BMS Team   Sun Aug 24, 2008 8:05 pm

Why did you bump such an old thread?

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