| | (Suggestion) NPCs and weapons | |
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PatrickGainher Sergeant

Number of posts: 152 Age: 15 Registration date: 2008-08-08
 | Subject: (Suggestion) NPCs and weapons Thu Aug 07, 2008 8:57 pm | |
| Well, I was thinking, can't you add these NPCs and weapons, maybe???? WEAPONS: -Fists -Stab move for the Combat Knife (if there would be a Knife) -Minigun -TripMine -Satchell -Hornet gun -Dark Energy Barnecle Gun (parody off the Dark Energy Gravity Gun) -Impulse 101 will give you all weapons, including multiplayer ones, like in OF1? (question) {Infinite ammo cheat, maybe??) NPCS: -Combine Assasin (parody of the female assasin of Half-Life 1) -Female Zombies and Female Poison Zombies (request) -Gargantua
And this is all, thanks for your patience! |
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MenteR Admin


Number of posts: 269 Registration date: 2007-07-03
 | Subject: Re: (Suggestion) NPCs and weapons Thu Aug 07, 2008 10:20 pm | |
| Hahaha sorry bud, but most of them won't be accepted. Though, the stab move is here already, there is a gargantua already. Nope, impulse 101 only gives you all weapons (including OF1 ones) in OF2: MP. No minigun, though we are thinking of something like that (Airboat Gun). Fists, why, nah. |
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PatrickGainher Sergeant

Number of posts: 152 Age: 15 Registration date: 2008-08-08
 | Subject: Re: (Suggestion) NPCs and weapons Thu Aug 07, 2008 10:38 pm | |
| well, okay than, but at least, I gave my opinion... You guys can't at least put the Egon/Gluon Gun??? If you can't, that's okay... |
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MenteR Admin


Number of posts: 269 Registration date: 2007-07-03
 | Subject: Re: (Suggestion) NPCs and weapons Fri Aug 08, 2008 1:05 pm | |
| | PatrickGainher wrote: | well, okay than, but at least, I gave my opinion... You guys can't at least put the Egon/Gluon Gun??? If you can't, that's okay... |
That's too strong. And there is the TAU Cannon already. So I guess not. |
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PatrickGainher Sergeant

Number of posts: 152 Age: 15 Registration date: 2008-08-08
 | Subject: Re: (Suggestion) NPCs and weapons Fri Aug 08, 2008 1:23 pm | |
| well, at least the fists would be good!! |
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PatrickGainher Sergeant

Number of posts: 152 Age: 15 Registration date: 2008-08-08
 | Subject: Re: (Suggestion) NPCs and weapons Mon Aug 11, 2008 6:29 pm | |
| well, okay, but can't it have the hopwire, fists and the impulse 101 to give ALL the weapons of multiplayer to single player???? |
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MenteR Admin


Number of posts: 269 Registration date: 2007-07-03
 | Subject: Re: (Suggestion) NPCs and weapons Tue Aug 12, 2008 6:40 pm | |
| | PatrickGainher wrote: | | well, okay, but can't it have the hopwire, fists and the impulse 101 to give ALL the weapons of multiplayer to single player???? |
No. There is a SLAM already, so tripwire is useless. |
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PatrickGainher Sergeant

Number of posts: 152 Age: 15 Registration date: 2008-08-08
 | Subject: Re: (Suggestion) NPCs and weapons Tue Aug 12, 2008 11:11 pm | |
| -Dark Energy Barnecle Gun (parody off the Dark Energy Gravity Gun[yes, I already said that, but if you were interested, here are it's beneficts]) -It will Graple in EVERYTHING (floors, walls, etc) -It will kill automatically the enemy (if you touched in him) -It's color can be White, Black or Light Blue (Like the original gravity gun-(This is just for the original barnecle) the first option can be the barnecle that will graple in the enemy (it will push you to him) and the second one, it will bring enemy or object to Adrian Shephard; and The DEBG (Dark Energy Barnecle Gun) will be stronger than the usual Barnecle Gun!!! AHHH, IF YOU WERE INTERESTED, PLEASE DO A CONSOLE COMMAND THAT WILL ACTIVATE THE DARK ENERGY BARNECLE GUN (like bg_mega_enabled 1)!!!! What do you think??? |
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Wildpen Recruit

Number of posts: 9 Registration date: 2008-07-16
 | Subject: Re: (Suggestion) NPCs and weapons Wed Aug 13, 2008 10:02 am | |
| I think the ideas a bit farfetched, because the Barnacle is a biological entity that has latched onto the players arm. Its primary attack is launching its toungue out to grab small enemies and eat them or grab a surface. It was different with the gravity gun, as it was a technical innovation and the combine disarming system somehow supercharged it. The barnacle is a living creature, I just can't see how it can be energized in any way :/ |
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PatrickGainher Sergeant

Number of posts: 152 Age: 15 Registration date: 2008-08-08
 | Subject: Re: (Suggestion) NPCs and weapons Wed Aug 13, 2008 8:25 pm | |
| | Wildpen wrote: | I think the ideas a bit farfetched, because the Barnacle is a biological entity that has latched onto the players arm. Its primary attack is launching its toungue out to grab small enemies and eat them or grab a surface. It was different with the gravity gun, as it was a technical innovation and the combine disarming system somehow supercharged it. The barnacle is a living creature, I just can't see how it can be energized in any way :/ |
Well, it can be overcharged by a odd dark energy! |
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MenteR Admin


Number of posts: 269 Registration date: 2007-07-03
 | Subject: Re: (Suggestion) NPCs and weapons Wed Aug 13, 2008 9:33 pm | |
| | Wildpen wrote: | | The barnacle is a living creature, I just can't see how it can be energized in any way :/ |
1. Buy an electro-sapper. 2. Somehow, manage to rip off a barnacle from a ceiling. 3. Sap him. 4. Watch him being energized by the sapper until it explodes.
But yeah, seriously, there is no such way to do a Dark Energy Barnacle ;/ The only way a barnacle could act as odd as a Dark Energy G-Gun, is if it entered a Xen-Portal. But that's IMPOSSIBLE, and, it has chances of not converting into a Dark Energy Barnacle, because it's a xen-wildlife creature. |
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Dredile Private


Number of posts: 22 Age: 14 Registration date: 2008-07-10
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Showstopper Sergeant

Number of posts: 104 Registration date: 2008-02-18
 | Subject: Re: (Suggestion) NPCs and weapons Mon Aug 18, 2008 9:07 pm | |
| His ideas are weird, but kind of interesting to read.  |
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OVRKLL Private


Number of posts: 48 Age: 19 Registration date: 2008-07-01
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Matix22 Sergeant


Number of posts: 111 Age: 15 Registration date: 2008-08-15
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| | (Suggestion) NPCs and weapons | |
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