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Showstopper Sergeant

Number of posts: 104 Registration date: 2008-02-18
 | Subject: Re: Questions about OpFor2 Thu Aug 28, 2008 4:14 pm | |
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PatrickGainher Sergeant

Number of posts: 152 Age: 15 Registration date: 2008-08-08
 | Subject: Re: Questions about OpFor2 Thu Aug 28, 2008 7:49 pm | |
| | PatrickGainher wrote: |
Yeah, I agree with your Ideas, but... 0H MY G0D! WH4T T3H FUCK$ I$ TH4T1111111 L0L0 |
Oh, about Forestal Ambush, can this stage be big enhough do we will find alot of zombies and gonomes? (bigger than Ravenholm) |
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MenteR Admin


Number of posts: 269 Registration date: 2007-07-03
 | Subject: Re: Questions about OpFor2 Thu Aug 28, 2008 9:43 pm | |
| First of all, there is something very similar from what ShowSStopper purposed. The ClockTower. And, yes, you'll see combine advisors, but FAR away from you. Meaning that they didn't even spot you. Forestal Ambush includes a LOT of combine soldiers and aliens. Not that much zombies you were expecting, but it shall be revealed A LOT of Phoenix Crates including secret weapons. And the TAU Cannon shall be really useful to get across the forest faster. |
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PatrickGainher Sergeant

Number of posts: 152 Age: 15 Registration date: 2008-08-08
 | Subject: Re: Questions about OpFor2 Thu Aug 28, 2008 9:47 pm | |
| | MenteR wrote: | First of all, there is something very similar from what ShowSStopper purposed. The ClockTower.
And, yes, you'll see combine advisors, but FAR away from you. Meaning that they didn't even spot you.
Forestal Ambush includes a LOT of combine soldiers and aliens. Not that much zombies you were expecting, but it shall be revealed A LOT of Phoenix Crates including secret weapons. And the TAU Cannon shall be really useful to get across the forest faster. |
AWESOME!!! The clock Tower could be a church instead, to make more horror! and it could be in Forestal Ambush! Also, COOL THAT YOU WILL SEE AN ADVISOR! One question: WSe will be an NPC or just a phantom image? (Phantom Image is not a NPC, just a image that you mai shoot at it) Soo, what will it be? |
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Showstopper Sergeant

Number of posts: 104 Registration date: 2008-02-18
 | Subject: Re: Questions about OpFor2 Fri Aug 29, 2008 12:10 am | |
| The clocktower? So during that we'll hear the clocktower song itslelf? |
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MenteR Admin


Number of posts: 269 Registration date: 2007-07-03
 | Subject: Re: Questions about OpFor2 Fri Aug 29, 2008 12:22 am | |
| Patrick, it has been decided where the ClockTower is going to be and it's not going to be a church. And the Advisor thing doesn't really matter. ShowSStopper, I guess you're the only lucky fan to hear the clocktower track song. |
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Showstopper Sergeant

Number of posts: 104 Registration date: 2008-02-18
 | Subject: Re: Questions about OpFor2 Fri Aug 29, 2008 12:28 am | |
| Wooohoo! I have good guesses I see. xD Will there be some sad, terrifying moments i the game? Like you have a best friend and he gets killed and all that, that will bring us into tears? :P |
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Matix22 Sergeant


Number of posts: 111 Age: 15 Registration date: 2008-08-15
 | Subject: Re: Questions about OpFor2 Fri Aug 29, 2008 5:44 am | |
| And will be there some familiar faces from HL1 series? Maybe Dr.Rosenberg? |
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MenteR Admin


Number of posts: 269 Registration date: 2007-07-03
 | Subject: Re: Questions about OpFor2 Fri Aug 29, 2008 11:55 am | |
| If I answer both questions you guys made up, I'm going to spoil much of the game. |
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Matix22 Sergeant


Number of posts: 111 Age: 15 Registration date: 2008-08-15
 | Subject: Re: Questions about OpFor2 Fri Aug 29, 2008 12:42 pm | |
| | MenteR wrote: | | If I answer both questions you guys made up, I'm going to spoil much of the game. |
Alright, next question then. Will be there a Phoenix base camp? I know that they are scattered around the globe, but they must have some point of operation in the area. |
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Showstopper Sergeant

Number of posts: 104 Registration date: 2008-02-18
 | Subject: Re: Questions about OpFor2 Fri Aug 29, 2008 1:06 pm | |
| oO Nice question, it kinda reminds me of STALKER game. |
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PatrickGainher Sergeant

Number of posts: 152 Age: 15 Registration date: 2008-08-08
 | Subject: Re: Questions about OpFor2 Fri Aug 29, 2008 9:47 pm | |
| | Showstopper wrote: | | oO Nice question, it kinda reminds me of STALKER game. |
Yeah, I think too! |
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MenteR Admin


Number of posts: 269 Registration date: 2007-07-03
 | Subject: Re: Questions about OpFor2 Thu Sep 04, 2008 1:54 pm | |
| | Matix22 wrote: | | MenteR wrote: | | If I answer both questions you guys made up, I'm going to spoil much of the game. |
Alright, next question then. Will be there a Phoenix base camp? I know that they are scattered around the globe, but they must have some point of operation in the area. |
Yes. But can't answer anything else about it. |
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Matix22 Sergeant


Number of posts: 111 Age: 15 Registration date: 2008-08-15
 | Subject: Re: Questions about OpFor2 Thu Sep 04, 2008 2:45 pm | |
| Ah, ok. The question about Underground Complex. So, what was the purpose of the facility before Combine occupation on Earth? And what's being used for now? |
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MenteR Admin


Number of posts: 269 Registration date: 2007-07-03
 | Subject: Re: Questions about OpFor2 Thu Sep 04, 2008 2:56 pm | |
| | Matix22 wrote: | Ah, ok.
The question about Underground Complex. So, what was the purpose of the facility before Combine occupation on Earth? And what's being used for now? |
Sorry, another question I can't answer. Avoid asking MAJOR questions about the gameplay, will ya? |
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