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PatrickGainher
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PostSubject: Re: Questions about OpFor2   Wed Aug 27, 2008 10:00 am

Matix22 wrote:
And, are you planning to make some different hand skin texture? Maybe that oldschool looking hand from OpFor1?


Nooo! That would suck ass! I preffer that you guys put the CS gloves and then, a camuflated sweter(like in OF1, but with HL2 graphics, of course)
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Matix22
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PostSubject: Re: Questions about OpFor2   Wed Aug 27, 2008 10:55 am

PatrickGainher wrote:
Matix22 wrote:
And, are you planning to make some different hand skin texture? Maybe that oldschool looking hand from OpFor1?


Nooo! That would suck ass! I preffer that you guys put the CS gloves and then, a camuflated sweter(like in OF1, but with HL2 graphics, of course)


Or leave this to them. We will see new media sooner or later.
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MenteR
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PostSubject: Re: Questions about OpFor2   Wed Aug 27, 2008 1:06 pm

About 12 chapters.

StarFilter is a FAKE. It's all made in Hammer, dude. You'd have to re-compile all of the maps if you wanted "starfilter".

And Bloom and HDR come with the Source Engine 14 already.

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Matix22
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PostSubject: Re: Questions about OpFor2   Wed Aug 27, 2008 1:13 pm

MenteR wrote:
About 12 chapters.

StarFilter is a FAKE. It's all made in Hammer, dude. You'd have to re-compile all of the maps if you wanted "starfilter".

And Bloom and HDR come with the Source Engine 14 already.


Thanks.
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PatrickGainher
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PostSubject: Re: Questions about OpFor2   Wed Aug 27, 2008 1:40 pm

MenteR wrote:
About 12 chapters.

StarFilter is a FAKE. It's all made in Hammer, dude. You'd have to re-compile all of the maps if you wanted "starfilter".

And Bloom and HDR come with the Source Engine 14 already.


Okay!Okay! I already said that I willo get a guy that knows how to handle this stuff to he to put this shader do ONLY MY CUSTOM FOLDERS!
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Matix22
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PostSubject: Re: Questions about OpFor2   Wed Aug 27, 2008 1:48 pm

PatrickGainher wrote:
MenteR wrote:
About 12 chapters.

StarFilter is a FAKE. It's all made in Hammer, dude. You'd have to re-compile all of the maps if you wanted "starfilter".

And Bloom and HDR come with the Source Engine 14 already.


Okay!Okay! I already said that I willo get a guy that knows how to handle this stuff to he to put this shader do ONLY MY CUSTOM FOLDERS!


For me OpFor2 is going to be pure awesomeness, regardless of effects it will have.

And one more question: Will be there some City14 ruler/administrator?
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PostSubject: Re: Questions about OpFor2   Wed Aug 27, 2008 2:51 pm

No. This explains why are combine soldiers and overwatch so rude. They won't give you a beating, but maybe shoot your foot or something more painful without mercy.

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PostSubject: Re: Questions about OpFor2   Wed Aug 27, 2008 7:03 pm

MenteR wrote:
No. This explains why are combine soldiers and overwatch so rude. They won't give you a beating, but maybe shoot your foot or something more painful without mercy.


Yes, I remember about the mod City 14 that said that the combine are more rude
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Showstopper
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PostSubject: Re: Questions about OpFor2   Wed Aug 27, 2008 7:11 pm

Yeah, but no more, after I stole Gordon's crowbar, rode to City 14 on my bike, typed "sv_cheats 1" and "god" in the console and slaughtered each and single one of the combine race in city 14.

It will be nice if there will be some secrets revealed from previous valve games or BS and OF1! ( answers of them made up by menter, and the team members.)
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PostSubject: Re: Questions about OpFor2   Wed Aug 27, 2008 7:49 pm

Showstopper wrote:
Yeah, but no more, after I stole Gordon's crowbar, rode to City 14 on my bike, typed "sv_cheats 1" and "god" in the console and slaughtered each and single one of the combine race in city 14.

It will be nice if there will be some secrets revealed from previous valve games or BS and OF1! ( answers of them made up by menter, and the team members.)

Like what?

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PostSubject: Re: Questions about OpFor2   Wed Aug 27, 2008 11:19 pm

Who is the g man? xDD nah not that...
Well I don't really know. I beat the HL, HL2, OF and BS long ago, and they had the secrets, when I played it, I didn't really get much stuff, I guess I need to replay it all again from scratch! xD

Lets see that rocket that ended the portal storm in E2 and lamar in it. :P But that's impossible cause its before that.. We could see it in the credits though! lol!
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PostSubject: Re: Questions about OpFor2   Wed Aug 27, 2008 11:27 pm

Will you ever accept me to your friends list on steam menter?
BTW will there be a larger amount of enemies attacking you in OF2 than in other single player source games?
(It would be cool if there was a level where you are locked in a tower with a few allies and a sniper rifle when a lot of zombies are coming to you and you have to kill them from a distance, when it's night and on some cemetery!
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PostSubject: Re: Questions about OpFor2   Thu Aug 28, 2008 3:50 am

Showstopper wrote:
Will you ever accept me to your friends list on steam menter?
BTW will there be a larger amount of enemies attacking you in OF2 than in other single player source games?
(It would be cool if there was a level where you are locked in a tower with a few allies and a sniper rifle when a lot of zombies are coming to you and you have to kill them from a distance, when it's night and on some cemetery!


Or rather the forest. I think that ForestalAmbush will be zombie-themed.

Hmmm... Will we see Combine Advisor? I know kinda hard to have it there now, but will they make an appearance, at least in one map?
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PostSubject: Re: Questions about OpFor2   Thu Aug 28, 2008 12:33 pm

the question was for menter, lol.
But where you replying to me, correcting me, or adding your question to my questions?
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Matix22
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PostSubject: Re: Questions about OpFor2   Thu Aug 28, 2008 12:50 pm

Showstopper wrote:
the question was for menter, lol.
But where you replying to me, correcting me, or adding your question to my questions?


Just can't wait for the mod.
I leave the rest for MenteR. He's the man here with answering duty. lol!
*disappears*
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