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		<title>Half-Life 2</title>
		<link>http://opfor2.forummotion.com/half-life-2-f7/-t1.htm</link>
		<description>Discuss about HL2 and it's mods.</description>
		<lastBuildDate>Sun, 24 Aug 2008 21:00:26 GMT</lastBuildDate>
		<ttl>10</ttl>
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			<title>Half-Life 2</title>
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			<link>http://opfor2.forummotion.com/half-life-2-f7/-t1.htm</link>
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		<item>
			<title>Hammer Editor TroubleShoot</title>
			<link>http://opfor2.forummotion.com/half-life-2-f7/hammer-editor-troubleshoot-t58.htm</link>
			<dc:creator>HiddenFang</dc:creator>
			<description>Just to start this new topic off, I have been mapping for a while and I have never had a problem such as puzzling as this   



Now I have been working on a scary map full of thrills and chills for Garrys Mod and I felt like adding a door with a breakable lock so I select prop_dynamic and place it in the map, I then choose the name and click on world model, I select browse to choose a model but then find myself waiting and then Hammer decides to close itself down, loosing all the work I have  ...</description>
			<category>Half-Life 2</category>
			<pubDate>Sun, 09 Mar 2008 16:17:47 GMT</pubDate>
			<comments>http://opfor2.forummotion.com/half-life-2-f7/hammer-editor-troubleshoot-t58.htm#265</comments>
			<guid>http://opfor2.forummotion.com/half-life-2-f7/hammer-editor-troubleshoot-t58.htm</guid>
		</item>
		<item>
			<title>Black Mesa</title>
			<link>http://opfor2.forummotion.com/half-life-2-f7/black-mesa-t132.htm</link>
			<dc:creator>Matix22</dc:creator>
			<description>What do you think about Black Mesa mod? I've found myself that's great project. When it's gonna be released I'm going to play it. It's good to see oldschool Half-Life revamped in Source.</description>
			<category>Half-Life 2</category>
			<pubDate>Sun, 24 Aug 2008 20:41:25 GMT</pubDate>
			<comments>http://opfor2.forummotion.com/half-life-2-f7/black-mesa-t132.htm#712</comments>
			<guid>http://opfor2.forummotion.com/half-life-2-f7/black-mesa-t132.htm</guid>
		</item>
		<item>
			<title>A Happy Tree Friends mod for HL1 and HL2?</title>
			<link>http://opfor2.forummotion.com/half-life-2-f7/a-happy-tree-friends-mod-for-hl1-and-hl2-t119.htm</link>
			<dc:creator>PatrickGainher</dc:creator>
			<description>What do you guys think about it???, below here are the characters:



AL1 (Anormal Life 1)



Characters:

-Sniffles (Gordon Freeman[Sniffles as the main character])

-Sniffles Father (Only for doing the experiment and dies after it, because he is taking his son to Scientific Aparturing to Sniffles see his father's job)

-Scientists and Guards (bears, squirrels, raccons, moles in misc)

-Same enemies of HL1

-HECU is now FEIU (Friendly [not so much] Envoirment Invador Unit [seriously,  ...</description>
			<category>Half-Life 2</category>
			<pubDate>Fri, 08 Aug 2008 01:35:02 GMT</pubDate>
			<comments>http://opfor2.forummotion.com/half-life-2-f7/a-happy-tree-friends-mod-for-hl1-and-hl2-t119.htm#559</comments>
			<guid>http://opfor2.forummotion.com/half-life-2-f7/a-happy-tree-friends-mod-for-hl1-and-hl2-t119.htm</guid>
		</item>
		<item>
			<title>[Mod] Blue Shift 2 and BS2 EP.1</title>
			<link>http://opfor2.forummotion.com/half-life-2-f7/mod-blue-shift-2-and-bs2-ep1-t133.htm</link>
			<dc:creator>PatrickGainher</dc:creator>
			<description>Guys, There is a mod called Blue Shift 2 or Barney's Tales 2? Because if it is, there could be a sequal that happens in the events that you were going to the White Forest! It would explain Barney's Survival through the WF!</description>
			<category>Half-Life 2</category>
			<pubDate>Sun, 24 Aug 2008 21:00:26 GMT</pubDate>
			<comments>http://opfor2.forummotion.com/half-life-2-f7/mod-blue-shift-2-and-bs2-ep1-t133.htm#731</comments>
			<guid>http://opfor2.forummotion.com/half-life-2-f7/mod-blue-shift-2-and-bs2-ep1-t133.htm</guid>
		</item>
		<item>
			<title>Interviewing the BMS Team</title>
			<link>http://opfor2.forummotion.com/half-life-2-f7/interviewing-the-bms-team-t27.htm</link>
			<dc:creator>MenteR</dc:creator>
			<description>Well some of the following were already questioned, then just a short number of doubts are considered like &quot;new&quot;. But anyways, that's a great thread for the curious and the not-informed people. Note that this interview is allowed by the BMS Team to be posted here. The questions have been asked from me (MenteR) to Raminator, a member of the BMS Group.



MenteR: Well first one: will xen stuff be revealed for the public? Or will we need to wait for the release of BMS?

Raminator: No,  ...</description>
			<category>Half-Life 2</category>
			<pubDate>Sun, 16 Sep 2007 04:25:20 GMT</pubDate>
			<comments>http://opfor2.forummotion.com/half-life-2-f7/interviewing-the-bms-team-t27.htm#77</comments>
			<guid>http://opfor2.forummotion.com/half-life-2-f7/interviewing-the-bms-team-t27.htm</guid>
		</item>
		<item>
			<title>My theories on HL2: Ep3</title>
			<link>http://opfor2.forummotion.com/half-life-2-f7/my-theories-on-hl2-ep3-t109.htm</link>
			<dc:creator>MenteR</dc:creator>
			<description>I think Ep3 will be a remade HL2: Beta. Why? Well, things are really easier to do now, and on the beta we had the Borealis, which, we'll have on Ep3.



The Hydra will be really easier to do with the volumetric particles, they may just do a bunch of sprites, connected, always aiming at enemies. Beta had a bullsquid, and since the Borealis is as old as the Portal Storm, it will probably contain old folks. We barely seen Eli, back in the beta, and now, on Ep3, he's dead. So, that's why I think  ...</description>
			<category>Half-Life 2</category>
			<pubDate>Sat, 19 Jul 2008 23:19:57 GMT</pubDate>
			<comments>http://opfor2.forummotion.com/half-life-2-f7/my-theories-on-hl2-ep3-t109.htm#491</comments>
			<guid>http://opfor2.forummotion.com/half-life-2-f7/my-theories-on-hl2-ep3-t109.htm</guid>
		</item>
		<item>
			<title>videos of opposing force map remakes</title>
			<link>http://opfor2.forummotion.com/half-life-2-f7/videos-of-opposing-force-map-remakes-t95.htm</link>
			<dc:creator>HiddenFang</dc:creator>
			<description>Hello all.....



I have been searching opposing force on youtube lately and i have came across a guy who has much potential :P



He basically has remade certain maps of opposing force into HL2 standards.

I think this is pretty awsome and i think you dude's and dudet's should check him out.



This is one of his map remakes wich i think is pretty good:

http://uk.youtube.com/watch?v=acClo6ORR6Q



This is his youtube site and with a bit of work on his maps, he could become very professional  ...</description>
			<category>Half-Life 2</category>
			<pubDate>Wed, 09 Jul 2008 10:36:39 GMT</pubDate>
			<comments>http://opfor2.forummotion.com/half-life-2-f7/videos-of-opposing-force-map-remakes-t95.htm#425</comments>
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		</item>
		<item>
			<title>OpFor2 Team Member interviews MenteR [Part 1]</title>
			<link>http://opfor2.forummotion.com/half-life-2-f7/opfor2-team-member-interviews-menter-part-1-t57.htm</link>
			<dc:creator>Oscar</dc:creator>
			<description>I decided to do an halfserious interview with MenteR, lawl.



Q: Hi MenteR, how are you? 

A: CHOPPERRRRRRR 

mac!

MAAAAC 



Q: So.. what are you working on with the mod at this moment?

A: MP5K



Q: Do you think your team is working with results?

A: Yeah, the team is progressing right now, specially Ferdam, our v_ modeler.



Q: Have you obtained a skilled coder yet?

A: Yes.



Q: Would you mind telling me who?

A: Apocalipse

Seriously, don't worry about this name



Q:  ...</description>
			<category>Half-Life 2</category>
			<pubDate>Sat, 08 Mar 2008 00:19:20 GMT</pubDate>
			<comments>http://opfor2.forummotion.com/half-life-2-f7/opfor2-team-member-interviews-menter-part-1-t57.htm#257</comments>
			<guid>http://opfor2.forummotion.com/half-life-2-f7/opfor2-team-member-interviews-menter-part-1-t57.htm</guid>
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